The trigger event for this crisis is a “galactic power surge”, once this event happens, a portal will immediately spawn somewhere in the galaxy, and a portal starbase and EDI fleet will then emerge. The EDI will arrive in the galaxy with absolutely zero warning. The Unbidden are also known as Extra dimensional invaders, so from now on, we will call them EDI. This means they are the “final boss” of the game and most likely the biggest threat you will face all game. The Unbidden are an endgame crisis faction. Specific range – You can only use the jump drive to jump a short amount of systems away, which is not always useful as you may need to move further than the range. Whilst it is cooling down you also get penalties applied to your fleet, these penalties include a -50% weapons damage and sublight speed modifier. ConsĬooldown/debuffs – After using a jump drive, you cannot use it again for 200 days, this is to give your fleet the time to regenerate the amount of power that the jump drive uses. But if you are not ready for it, it could end your entire save. Prosįast speed – You can move almost instantly within a short-range, great for surprise attacks or reinforcing desperate fleets.Ĭan bring the crisis forward – This is both a pro and a con as if you want more challenge an early crisis provides just that. Why would/wouldn’t you want a jump driveĪs jump drives determine how fast you travel across the galaxy, you always want to be the fastest possible right? Well, this might not always be the case, and here’s why. To use the jump drive, click on the initiate jump button (default key is J), this button is at the top of the fleet outliner, near the return to home base button, you then left-click on a system within this circular range to order your fleet to engage their jump drives and move there. When you select a fleet that’s outfitted with a jump drive on the galaxy map, you should see a dotted circle around it. Having a jump drive within a ship is great, but how exactly do you use them? Jump drives on the other hand are tier 5 physics research that starts at a cost of 32000 physics research cost. This is a tier 4 physics research that begins its research cost at 20000 physics research. In order to research and use the jump drive technology, you must first research the zero-point power reactor for your ships. If you enjoy playing a psionic empire in comparison to a synthetic or genetically modified one, then you should definitely use this technology as it is far better than the regular jump drive. However, to access this technology you must take the mind over matter ascension perk, forcing you down the psionic ascension path. PSI drivesĮarlier in this article, I mentioned Psi drives, just what exactly are they and what do they do? A psi drive is in essence a direct upgrade from the jump drive, they both allow you to jump distances, but the Psi drive allows you to travel 50% further than the jump drive. However, Sapient AI and Autonomous AI give the same bonuses. Each one of these provides improved evasion and fire rate, the higher levels also provide a boost to your ship speed. To start with you can get 4/5 different types of ship computer systems. Computer Systems – Computer systems decide how your fleets attack, will they fire from a medium-range in a large formation? Or swarm around their opponents and fire from every direction? Well, this computer chip is what decides.
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